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161. "Green boxing" when a logi is repping you! - in Player Features and Ideas Discussion [original thread]
Jacob Holland wrote: Red-Green colourblindness is a thing... But having Logistics appear in the effects bar would be a good thing. You could always add a secondary visual cue, just like how traffc lights are always red on top, green on bottom.
- by James Zimmer - at 2015.06.05 01:41:49
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162. I'm off to Null! - in Science and Industry [original thread]
If you're going to mine in null, I would go down to Providence. It's not guaranteed to be safe, but not everyone is trying to kill you down there since the locals operate off of not red, don't shoot (NRDS).
- by James Zimmer - at 2015.06.04 23:55:13
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163. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
It seems that most people thoroughly enjoy the status quo in null when it comes to the ability to prevent travel and the ability of T3s to ignore obstacles to travel. I'm genuinely surprised by that, but if people really don't want any changes, I'...
- by James Zimmer - at 2015.06.04 23:03:53
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164. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: No, this thread is about your desire to have your cake, and eat it too. You posted that you want interdiction nullification on Marauders so that you can go do PvE without having to worry about gate camps. Now you are trying...
- by James Zimmer - at 2015.06.04 22:41:03
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165. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: The real issue here has nothing at all to do with either matauders or t3s. The real issue is that you somehow believe that you should have all the benefits of having friends in a multiplayer game, without going through th...
- by James Zimmer - at 2015.06.04 04:39:46
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166. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: James Zimmer wrote: Valid points all. You've mentioned the main ways in which I would be willing to take a non T3 PvE ship into null: Carriers and wormholes. You say that safe travel in a multiplayer game should not be ...
- by James Zimmer - at 2015.06.03 18:55:07
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167. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: First, safe travel in a multiplayer game should not be a solo endeavor. It is always going to require a scout - whether that scout is a friend or an alt does not really matter. If you want the challenge of playing Eve on so...
- by James Zimmer - at 2015.06.02 12:17:21
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168. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: This entire thread can be summed up as follows CCP, I really like Marauders and would love to fly one, but I need you to make it (very) improbable that other people will be able to catch it and kill it because :reasons:. The ...
- by James Zimmer - at 2015.06.02 03:35:33
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169. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
How about this: Rather than interdiction nullifiers, Marauders get a bonus that makes warp core stabs protect MJDs.
- by James Zimmer - at 2015.06.01 13:14:00
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170. Polarized weapons for L4 missions - in Ships and Modules [original thread]
Interesting, I was thinking of the same thing. Here are some stats for fits I dreamed up. The Marauders would basicly be immobile and I'd toss a prop mod on using a mobile depot when I need to move and take it of when I stop. Clearly, I'd swap the...
- by James Zimmer - at 2015.05.27 01:49:04
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171. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: James Zimmer wrote: Massive armor brawl fleets should never be the only viable tactic. What in the actual hell are you talking about? They're not, in fact it's the exact opposite at present, because kite is king. ...
- by James Zimmer - at 2015.05.26 22:24:01
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172. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
This is a difficult topic to discus. The implications of it are massive. Even without Fozzie sov, these 2 structure groups alone could completely change null. Gates: "Gates focus on movement, like warp speeds, agility and mass..." No. This would...
- by James Zimmer - at 2015.05.25 15:59:34
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173. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: If you think nullsec is so bad, stay out. We won't miss you. If you do want to come into nullsec, then bring whatever you want. We'll just blow it up anyway. If you don't want to fly a Tengu, then don't. However, don't tr...
- by James Zimmer - at 2015.05.24 20:47:42
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174. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: If you want to fly in hostile space, without a scout, in a billion isk ship, get a t3. A t3 capable of running 10/10s is going to cost you just as much as a Marauder capable of doing the same site. If, however, you want t...
- by James Zimmer - at 2015.05.24 19:33:33
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175. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: James Zimmer wrote: Kashadin wrote: Scouts are your friend. In that case, we should get rid of interdiction nullifiers on strategic cruisers too and make site running strictly a social, or dual-boxed, affai...
- by James Zimmer - at 2015.05.24 18:09:41
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176. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: James Zimmer wrote: Bastion shouldn't work when it's onlined to balance it Would this even be a balance point because you cant warp anyways when bastion is active and you dont get the benefits of bastion without it bei...
- by James Zimmer - at 2015.05.24 17:18:36
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177. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
Kashadin wrote: Scouts are your friend. In that case, we should get rid of interdiction nullifiers on strategic cruisers too and make site running strictly a social, or dual-boxed, affair. However, I think that would be bad for the game. Br...
- by James Zimmer - at 2015.05.24 17:08:35
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178. Marauder Interdiction Nullifier - in Player Features and Ideas Discussion [original thread]
I want a marauder. I want a Vargur specifically. I want to be able to run high level DED complexes like a god of PvE, and I'm willing to train for the better part of a year, and invest a couple billion ISK to do it, but I can't. The first substant...
- by James Zimmer - at 2015.05.24 16:44:38
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179. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
First, reading these comments, it seems like bumping is the issue, not mooring. Maybe it should take a HIC to hold down a Titan, and not any cruiser with an MWD. Second, the thing's going to have guns, right? If someone points your Titan, or drop...
- by James Zimmer - at 2015.05.24 15:00:17
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180. Battlecruisers: Projection Role Bonus - in Player Features and Ideas Discussion [original thread]
I agree with this thread in principle. My basic theory for Eve PvP is that you need speed. If you don't have it, you need projection, DPS and tank to avoid getting outbrawled or kited. BCs have DPS and tank over cruisers (except T3s, which is a se...
- by James Zimmer - at 2015.05.24 08:51:22
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